On Monday 6 July there was a Learning2gether session with Vance Stevens giving a presentation at the XVII CALL Research Conference about Minecraft as a model for gamification in teacher professional development
My talk at the conference was entitled Minecraft as a model for gamification in teacher training
There is a short paper about what I will talk about here
In a nutshell, the presentation is about the gamification of professional development, how learning the game of Minecraft (ultimately while trying to stay alive in Minecraft) can inform educators on how PD can be structured in a more meaningful sense than that to which, in the extreme, we have all been subjected.
The problem is that the experience is ineffable, which makes it difficult to explain to others who might be amenable to such an approach or who might be appealed to to provide resources to support it. Such drawbacks are overcome in EVO sessions where the small number of participants who choose to join us are predisposed to this kind of learning. However, if I were to suggest to my colleagues at work that we hold future meetings, or even just one meeting, in Minecraft … well the suggestion of meeting in any kind of virtual space goes against the grain of those who like to hear themselves talk in meetings (on the other hand, we used to have great success with departmental retreats at the U of Hawaii, which all were required to attend, leading to similar outcomes but in a more tangible environment).
So I’d like to see if I can pin down some of the affordances or components of such an approach with a mind to making recommendations on how they might be replicated in other contexts
My talk was scheduled in the conference preliminary program for Monday 6 July 17:15 to 17:45 in Tarragona
I webcast it via Bb Collaborate / Elluminate, since that is the least problematic way to webcast from a podium. The Blackboard Collaborate (Elluminate) room is at
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